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Mark E. Russinovich, David A. Solomon, Alex Ionescu
See how the core components of the Windows operating system work behind the scenes--guided by a team of internationally renowned internals experts. Fully updated for Windows Server(R) 2008 and Windows Vista(R), this classic guide delivers key architectural insights on system design, debugging, performance, and support--along with hands-on experiments to experience Windows internal behavior firsthand. Delve inside Windows architecture and internals: Understand how the core system and management mechanisms work--from the object manager to services to the registry Explore internal system data structures using tools like the kernel debugger Grasp the scheduler's priority and CPU placement algorithms Go inside the Windows security model to see how it authorizes access to data Understand how Windows manages physical and virtual memory Tour the Windows networking stack from top to bottom--including APIs, protocol drivers, and network adapter drivers Troubleshoot file-system access problems and system boot problems Learn how to analyze crashes
Since not all graphic formats are of equal complexity, author John Miano does not simply choose a number of file formats and devote a chapter to each one. Instead, he offers additional coverage for the more complex image file formats like PNG (a new standard) and JPEG, while providing all information necessary to use the simpler file formats. While including the well-documented BMP, XBM, and GIF formats for completeness, along with some of their less-covered features, this book gives the most space to the more intricate PNG and JPEG, from basic concepts to creating and reading actual files. Among its highlights, this book covers: -- JPEG Huffman coding, including decoding sequential mode JPEG images and creating sequential JPEG files-- Optimizing the DCT-- Portable Network Graphics format (PNG), including decompressing PNG image data and creating PNG files-- Windows BMP, XBM, and GIF
Mark Nelson, Jean-Loup Gailly
The Data Compression Book Second Edition The Data Compression Book is the most authoritative guide to data compression techniques available. This second edition has been updated to include fractal compression techniques and all the latest developments in the compression field. All the code in the previous edition has been updated to run with today's compilers and has been tested on multiple platforms to ensure flawless performance. You'll learn to write C programs for nearly any environment as you explore different compression methods. Nelson and Gailly discuss the theory behind each method and apply the techniques involved to shrink data down to a minimum. Each technique is illustrated with a complete, functional C program that not only demonstrates how data compression works, but it also can be incorporated into your own data compression programs. You'll also get detailed benchmarks demonstrating the speed and compression ability of each technique. The code in this book has been tested on a variety of platforms and compilers including Microsoft Visual C++ 1.5 with MS-DOS 5.0 and 6.22; Borland C++ 4.0 and 4.5 with MS-DOS 5.0 and 6.22; Symantec C++ 6.0 and 7.0 with MS-DOS 5.0 & 6.22; Interactive Unix System 3.2 with the portable C compiler; Solaris 2.4 with the SunSoft compiler; and Linux 1.1 with the Gnu C Compiler. Topics Include: The Shannon-Fano and Huffman coding techniques Adaptive Huffman coding techniques Lossy compression The JPEG compression algorithm Fractal compression techniques Arithmetic coding Dictionary compression methods
Shawn Van Every
Mobile devices have evolved to focus on rich media production and consumption. Developers of mobile applications are able to create applications that allow people to play, capture, and share media in a variety of new ways on mobile devices. The popularity of Android has soared in part because the platform offers developers a rich set of capabilities including access to media capturing and playback functions. Pro Android Media provides concise and clear instruction on how to utilize the media APIs made available through Android to create dynamic apps. It takes you from a simple means to gain access to the camera to complex video capture and sharing examples. It also covers sound, graphics, painting, and more—everything you need to make your app come "alive." After reading this book, the app you create will showcase the best of multimedia that Android has to offer. What you’ll learn Develop graphics, music, video and rich media apps for Android smartphones and tablets Build touchscreen input features into Android apps that allow users to draw, paint, and do other creative forms of input Turn the Android smartphone into a full fledged media player Integrate and use location-based services and media-related web service APIs Who this book is for This book is aimed primarily at the growing market of Android developers. It is written in such a way that it may be used by those who are familiar with Android, but have no experience developing applications that deal with images, audio, or video. Table of Contents Introduction to Android Imaging Building Custom Camera Applications Image Editing and Processing Graphics and Touch Events Introduction to Audio on Android Background and Networked Audio Audio Capture Audio Synthesis and Analysis Introduction to Video Advanced Video Video Capture Media Consumption and Publishing Using Web Services
Explains how to use DirectShow to capture, edit, and render media, covering topics including digital video compression, merging multiple video streams, and synchronize audio and video.
A substantially updated edition of Video Coding: An Introduction to Standard Codecs, (IEE, 1999) this book discusses the growth of digital television technology and the revolution in image and video compression (such as JPEG2000, broadcast TV, and video phone), highlighting the need for standardization in processing static and moving images and their exchange between computer systems. ITU and ISO/IEC standards are now widely accepted in the picture/video coding field. The book gives an authoritative explanation of picture and video coding algorithms, working from basic principles through to the advanced video compression systems now being developed. One of its main objectives is to describe the reasons behind the introduction of a standard codec for a specific application and its chosen parameter. This book will enable readers to appreciate the fundamentals needed to design a video codec for any given application and should prove to be a valuable resource for engineers working in this field.
Ioannis Pavlidis, Vassilios Morellas, Pete Roeber
The rapid spread of PC-based cameras has popularized an array of software applications where computer video programming plays a crucial role. These applications include smart user interfaces (eye-controlled), video conferencing, automated security and surveillance, industrial inspection, and web cameras. This book comes at a critical time when web cameras and cameras in general are becoming ubiquitous and are communicating with computers in one way or another. This in turn is fueling demand for developers who are well versed in computer video processing applications. This book, the first on the topic, includes clear explanations of relevant computer vision concepts when introducing video processing coding examples. Special attention is given to the development of web-based video processing applications through the use of DirectX & Java.
This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications. This book will help you: Design user interface elements with Interface Builder and the UI Kit framework Create application controls, such as windows and navigation bars Build and manage layers and transformations using Core Graphics and Quartz Core Mix and play sound files using AVFoundation, and record and play back digital sound streams using Audio Toolbox Handle network programming with the CFNetwork framework Use the Core Location framework to interact with the iPhone's GPS Add movie players to your application iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert.
Iain E. Richardson
H.264 Advanced Video Coding or MPEG-4 Part 10 is fundamental to a growing range of markets such as high definition broadcasting, internet video sharing, mobile video and digital surveillance. This book reflects the growing importance and implementation of H.264 video technology. Offering a detailed overview of the system, it explains the syntax, tools and features of H.264 and equips readers with practical advice on how to get the most out of the standard. Packed with clear examples and illustrations to explain H.264 technology in an accessible and practical way. Covers basic video coding concepts, video formats and visual quality. Explains how to measure and optimise the performance of H.264 and how to balance bitrate, computation and video quality. Analyses recent work on scalable and multi-view versions of H.264, case studies of H.264 codecs and new technological developments such as the popular High Profile extensions. An invaluable companion for developers, broadcasters, system integrators, academics and students who want to master this burgeoning state-of-the-art technology. "[This book] unravels the mysteries behind the latest H.264 standard and delves deeper into each of the operations in the codec. The reader can implement (simulate, design, evaluate, optimize) the codec with all profiles and levels. The book ends with extensions and directions (such as SVC and MVC) for further research." Professor K. R. Rao, The University of Texas at Arlington, co-inventor of the Discrete Cosine Transform
Note: A completely updated & revised edition of this book is now available. Please search for "The PHP Anthology, 2nd Edition" (ISBN: 0975841998) A compilation of best practice solutions to common Web Development problems in PHP, focusing on the achievement of practical goals by applying well-structured, object orientated software design principles. Volume 2 covers the applications of PHP in the real world including authentication & access control, XML, stats & tracking, caching data to improve performance, design techniques and design patterns. The chapter on Design Patterns is particularly unique as it teaches readers about common object architectures which can be used to solve common (though unique) problems. In addition to being an excellent reference with over 60 customizable solutions, the book acts as an excellent primer for Object Orientated Programming. PHP 5 has now been released and has been given significant OOP features, which are a must-learn for PHP Developers. All code in the book is backwards compatible with earlier versions of PHP.
A compilation of best practice solutions to common Web Development problems in PHP, focusing on the achievement of practical goals by applying well-structured, object orientated software design principles. Volume 1 covers the foundations of PHP including writing portable and reusable code, storing and extracting data from files, manipulating text, working with email and error handling. In addition to being an excellent reference with over 60 customizable solutions, the book acts as an excellent primer for Object Orientated Programming. PHP 5 has now been released and has been given significant OOP features, which are a must-learn for PHP Developers. All code in the book is backwards compatible with earlier versions of PHP.