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Linus Torvalds, David Diamond
Once upon a time Linus Torvalds was a skinny unknown, just another nerdy Helsinki techie who had been fooling around with computers since childhood. Then he wrote a groundbreaking operating system and distributed it via the Internet -- for free. Today Torvalds is an international folk hero. And his creation LINUX is used by over 12 million people as well as by companies such as IBM. Now, in a narrative that zips along with the speed of e-mail, Torvalds gives a history of his renegade software while candidly revealing the quirky mind of a genius. The result is an engrossing portrayal of a man with a revolutionary vision, who challenges our values and may change our world.
The Pillars of the Earth tells the story of Philip, prior of Kingsbridge, a devout and resourceful monk driven to build the greatest Gothic cathedral the world has known . . . of Tom, the mason who becomes his architect - a man divided in his soul . . . of the beautiful, elusive Lady Aliena, haunted by a secret shame . . . and of a struggle between good and evil that will turn church against state, and brother against brother. A spellbinding epic tale of ambition, anarchy, and absolute power set against the sprawling medieval canvas of twelfth-century England, this is Ken Follett's historical masterpiece. 'Enormous and brilliant . . . this mammoth tale seems to touch all human emotion - love and hate, loyalty and treachery, hope and despair. This is truly a novel to get lost in' Cosmopolitan 'A historical saga of such breadth and density . . . Follett succeeds brilliantly in combining hugeness and detail to create a novel imbued with the rawness, violence and blind faith of the era' Sunday Express
Steve Wozniak, Gina Smith
The computer engineer details his early life and education, his role as the creator of the first personal computer and co-founder of Apple Computer, and provides a personal perspective on the invention that helped ignite the technology revolution.
Tanner Mirabel ventures through the dark underside of Chasm City, a once utopian city overrun by a vicious virus known as the Melding Plague, in pursuit of a lowlife postmortal and comes face to face with a centuries-old atrocity that everyone would do anything to keep hidden. Reprint.
Orson Scott Card
Winner of the Hugo and Nebula Awards In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. Ender's Game is the winner of the 1986 Hugo Award for Best Novel.
Tsutomu Shimomura, John Markoff
An international computer security expert offers a suspenseful account of his pursuit and eventual capture of hacker Kevin Mitnick, describing his high-tech face-off with the world's most notorious cyberthief. 150,000 first printing. $150,000 ad/promo.
Tsutomo Shimomura, John Markoff
The dramatic true story of the capture of the world's most wanted cyberthief by brilliant computer expert Tsutomu Shimomura, describes Kevin Mitnick's long computer crime spree, which involved millions of dollars in credit card numbers and corporate trade secrets. Reprint. NYT.
Much has been written about the battles that go on between software companies over market share. FoxTales is the story about one such battle, told from the perspective of a foot soldier--my perspective. When I started working for Fox Software as a young college grad, it was a company of barely over thirty people. The next four years brought many surprises, though. In that time, Fox would release a line of award winning database products, be sued by a larger rival company, grow to over 250 employees, and eventually outlive the rival to merge with Microsoft, moving all of us thousands of miles west. And to think, I could've been a farmer.
Best-known for his seminal sf novel Neuromancer, William Gibson is actually best when writing short fiction. Tautly-written and suspenseful, Burning Chrome collects 10 of his best short stories with a preface from Bruce Sterling, now available for the first time in trade paperback. These brilliant, high-resolution stories show Gibson's characters and intensely-realized worlds at his absolute best, from the chip-enhanced couriers of "Johnny Mnemonic" to the street-tech melancholy of "Burning Chrome."
Kevin David Mitnick was cyberspace's most wanted hacker. Mitnick could launch missiles or cripple the world's financial markets with a single phone call - or so went the myth. The FBI, phone companies, bounty hunters, even fellow hackers pursued him over the Internet and through cellular airways. But while Mitnick's alleged crimes have been widely publicized, his story has never been told. Now Jonathan Littman takes us into the mind of a serial hacker. Drawing on over fifty hours of telephone conversations with Mitnick on the run, Littman reveals Mitnick's double life; his narrow escapes; his new identities, complete with college degrees of his choosing; his hacking techniques and mastery of "social engineering"; his obsession with revenge.
The final novel of Hermann Hesse, for which he won the Nobel Prize for Literature in 1946, The Glass Bead Game is a fascinating tale of the complexity of modern life as well as a classic of modern literature Set in the 23rd century, The Glass Bead Game is the story of Joseph Knecht, who has been raised in Castalia, the remote place his society has provided for the intellectual elite to grow and flourish. Since childhood, Knecht has been consumed with mastering the Glass Bead Game, which requires a synthesis of aesthetics and scientific arts, such as mathematics, music, logic, and philosophy, which he achieves in adulthood, becoming a Magister Ludi (Master of the Game).
Waking up in an unfamiliar place, unable to remember who he is, and attacked by a force he cannot see, Eric Sanderson discovers he is being hunted by a psychic predatory shark that may exist only in his mind but soon starts making some very real appearances in his world.
A Junior Engineer for Monolithic Diversified Enterprises, Jack Burroughs finds himself caught in a tangled cyberweb of corporate double-dealing and virtual espionage. And when he's forced to put his life on-line, it becomes apparent that his grip on (virtual) reality is by no means secure.