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Kathy Sierra, Bert Bates
An interactive guide to the fundamentals of the Java programming language utilizes icons, cartoons, and numerous other visual aids to introduce the features and functions of Java and to teach the principles of designing and writing Java programs.
Kerievsky lays the foundation for maximizing the use of design patterns by helping the reader view them in the context of refactorings. He ties together two of the most popular methods in software engineering today--refactoring and design patterns--as he helps the experienced developer create more robust software.
Katherine Sierra, Bert Bates
The Best Fully Integrated Study System Available--Written by the Lead Developers of Exam 310-065 With hundreds of practice questions and hands-on exercises, SCJP Sun Certified Programmer for Java 6 Study Guide covers what you need to know--and shows you how to prepare--for this challenging exam. 100% complete coverage of all official objectives for exam 310-065 Exam Objective Highlights in every chapter point out certification objectives to ensure you're focused on passing the exam Exam Watch sections in every chapter highlight key exam topics covered Simulated exam questions match the format, tone, topics, and difficulty of the real exam Covers all SCJP exam topics, including: Declarations and Access Control · Object Orientation · Assignments · Operators · Flow Control, Exceptions, and Assertions · Strings, I/O, Formatting, and Parsing · Generics and Collections · Inner Classes · Threads · Development CD-ROM includes: Complete MasterExam practice testing engine, featuring: Two full practice exams; Detailed answers with explanations; Score Report performance assessment tool Electronic book for studying on the go Bonus coverage of the SCJD exam included! Bonus downloadable MasterExam practice test with free online registration.
Alan Cooper, Robert Reimann, Dave Cronin
While the ideas and principles in the original book remain as relevant as ever, the examples in "About Face 3" are updated to reflect the evolution of the Web. Interaction Design professionals are constantly seeking to ensure that software and software-enabled products are developed with the end-user's goals in mind, that is, to make them more powerful and enjoyable for people who use them. "About Face 3" ensures that these objectives are met with the utmost ease and efficiency. Alan Cooper (Palo Alto, CA) has spent a decade making high-tech products easier to use and less expensive to build - a practice known as "Interaction Design." Cooper is now the leader in this growing field.
Maurice J. Bach
This is the first, and still, the most comprehensive book to describe the sophisticated workings of the UNIX System V kernel--the internal algorithms, the structures that form the basis of the UNIX operating system, and their relationship to the programming interface. System programmers will gain a better understanding of how the kernel works and will be able to compare algorithms used in the UNIX system to algorithms used in other operating systems. Programmers on UNIX systems will gain a deeper understanding of how their programs interact with the system and can thereby code more efficient programs.
Donald A. Norman
Even the smartest among us can feel inept as we fail to figure our which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The book presents examples aplenty, among them, the VCR, computer, and office telephone, all models of how not to design for people. But good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. But the designer must care. The author is a world-famous psychologist and pioneer in the application of cognitive science. His aim is to raise the consciousness of both consumers and designers to the delights of products that are easy to use and understand.
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Chet Haase, Romain Guy
This book is about building better, more effective and cooler desktop application using Java tools. Graphical effects, especially animated ones, can be overdone creating an application that would overload the senses. The authors show how to enrich the graphics and animate effectively.
“Brian Noyes’ writing style easily captures your attention as he elaborates on all aspects of data binding in his book. He has a refreshingly clear and crisp delivery as he starts each chapter with a simple tour of each topic, and then leads you into practical concerns for sound practices and extensibility opportunities. Most importantly, as Brian explains approaches to data-binding architecture, patterns of usage, the value of data sets, binding controls and the rest, he always describes how he reaches his recommendations on the topic. This book is perfect for newcomers to .NET 2.0, but also for those that have some experience. Anyone who cares about data in their applications (okay, that should be almost everyone) is guaranteed to learn something new and useful by reading Brian’s book.” —Michele Leroux Bustamante, IDesign chief architect, Microsoft regional director, and MVP “Brian has saved me a lot of time. I’m writing The Hitchhiker’s Guide to Visual Studio and SQL Server 2005 (7th Edition) and I’m not going to have to cover data binding nearly as deeply because Brian has done it for me. His book gets right to the meat of the subject and makes data binding look easy. I was also pleased to see that the book focuses on the misunderstood and under-applied Windows Forms architecture. It’s a must-read for anyone trying to make their application more interactive and to leverage the new Visual Studio 2005 technology. I’m planning to point my readers to this resource when they need an in-depth treatment of data binding.” —William Vaughn, president, Beta V Corporation “Data binding has finally come of age in Windows applications. Back in the Visual Studio 6.0 days, I ignored data binding completely and wrote my own repetitive code to encapsulate my business logic. With Visual Studio 2005, we finally have a robust and compelling data-binding technology. To ignore it today would make you inefficient and put you behind the curve. Brian delivers a clear and concise discussion of a core topic of development for Windows today. A combination of an easy-to-follow conversational yet technical tone, excellent examples, and solid explanations make this a must-read for any developer writing for Windows or learning to write for Windows.” —Stephen Forte, chief technical officer, Corzen Inc. “This book provides a clear, readable, and in-depth treatment of data binding, with detailed discussions of best practices in the presentation and use of data. Brian communicates his knowledge on the mechanics of data binding to give the low-level understanding that makes all the difference when building sophisticated applications and troubleshooting difficult problems. Effective data binding can enormously reduce the amount of code in your applications and will allow new levels of sophistication in your development. Read this book.” —Jonathan Cogley, chief executive officer, Thycotic, ASPInsider, and C# MVP “The .NET Framework 2.0, Visual Studio .NET 2005, and Windows Forms 2.0 incorporate the most powerful data-binding platform yet, and absolutely need a book like this to expose it. Brian’s extensive data-binding knowledge and experience shine through as he comprehensively explores its many facets, starting with the fundamentals before tackling a wide variety of real-world scenarios. I’ve always thought a data-binding book was necessary, and I’m glad Brian found the time to write his.” —Michael Weinhardt, freelance author and application developer “ Data Binding with Windows Forms 2.0 earns a gold star and a prized place in my development book library. Brian is an exceptional teacher of technology, best practices, and technique. He continues to educate at every presentation I attend; his book carries that quality to paper. I found this book to be highly informative and full of all the important steps and examples necessary to learn this technology. In this book, Brian demonstrates a firm grasp on the concepts and I really enjoy his efforts to promote best practices at every chance. Definitively a cover-to-cover read.” —Randy Hayes, president, Expert Network Solutions, Inc. “Brian’s direct and well-organized presentation makes this much misunderstood topic finally understandable.” —Sahil Malik, author of Pro ADO.NET 2.0 and C# MVP Data binding is the most important part of many business applications—and one of the most difficult things to understand. Data Binding with Windows Forms 2.0 is the first book to focus on this crucial area of development. It will quickly get you up to speed on binding data sources to Windows Forms components. The book contains clear examples in C# that work with SQL Server 2000 and SQL Server 2005. Visual Basic .NET examples are available on the book’s Web site. Brian Noyes, leading consultant and speaker on .NET programming, teaches you both the theory and practice of data binding and provides numerous samples ready to run in Visual Studio 2005. From his in-depth coverage, you’ll learn how to Use Visual Studio 2005 to generate a data-bound application from a database Use the new Visual Studio 2005 typed data set designer, and how and why to use typed data sets and typed data adapters Perform simple and complex binding of data to controls, and how to use the .NET 2.0 BindingSource Use the Binding object for simple binding with automatic formatting, and how to handle binding events Generate bound controls with the Visual Studio Designer, and how to use Data Sources Present data with the new DataGridView control, and how to implement advanced features of the DataGridView Implement custom data-bound controls in Windows Forms Create custom business objects and collections that are suitable for use in data binding Implement validation and error handling at the Windows Forms and data-binding levels Implement data binding with ASP.NET 2.0 and the upcoming Windows Presentation Foundation (Avalon) technologies
Paul J. Deitel, Harvey M. Deitel
The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. The Seventh Edition has been extensively fine-tuned and is completely up-to-date with Sun Microsystems, Inc.'s latest Java release Java Standard Edition 6 ("Mustang") and several Java Enterprise Edition 5 topics. Contains an extensive OOD/UML 2 case study on developing an automated teller machine. Takes a new tools-based approach to Web application development that uses Netbeans 5.5 and Java Studio Creator 2 to create and consume Web Services. Features new AJAX-enabled, Web applications built with JavaServer Faces (JSF), Java Studio Creator 2 and the Java Blueprints AJAX Components. Includes new topics throughout, such as JDBC 4, SwingWorker for multithreaded GUIs, GroupLayout, Java Desktop Integration Components (JDIC), and much more. A valuable reference for programmers and anyone interested in learning the Java programming language.
Executive Summary. What is usability. Generations of user interfaces. The usability engineering lifecycle. Usability heuristics. Usability testing. Usability assessment methods beyond testing. Interface standards. International user interfaces. Future developments. Exercises. Bibliography. Author index. Subject index.
This book shows you how to design the user interface in a systematic and practical way. It bridges the gap between traditional programming perspectives, which often see the user interface as an afterthought, and human-computer interaction approaches, which are more user-centric but give little guidance on screen design and system development.
Written by a lead writer on the Swing team and bestselling author of "The Java Tutorial," this guidebook--now fully updated and revised--provides a hard copy of Sun's popular online tutorial for JFC/Swing development. Its numerous code examples and clear presentation style make this book a fine choice for mastering the ins and outs of JFC and Swing.
Leendert Ammeraal, Kang Zhang
A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts – and a knowledge of how they can be implemented in a particular programming language – is essential. Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.
Learning how to write multithreaded applications is the key to taking full advantage of the Java platform. In Taming Java Threads, well-known columnist and Java expert Allen Holub provides Java programmers with the information they need to write real multithreaded programsprograms with real code. Holub provides an in-depth explanation of how threads work along with information about how to solve common problems such as deadlocks and race conditions. He not only explains common problems, but also provides the uncommon solutions that mark the difference between production-level code and toy demos. While it is essential to build support for threading into a Java program from the very beginning, most books on the subjects of Java user interface construction and Java networking barely touch on threading topics. Along with being a basic Java reference, this book is a must-read for any Java developer. What you’ll learn The architecture of threads The mutex and lock management Condition variables and counting semaphores Timers, alarms and swing thread safety Observers and multicasters Singletons, critical sessions, and reader/writer locks Threads in an object-oriented world Object-oriented threading architectures Who this book is for All Java developers.