How we did it:
For any feedback, any questions, any notes or just for chat - feel free to follow us on social networks
Ralph Johnson, Erich Gamma, John Vlissides, Richard Helm
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk. 0201633612B07092001
Author Steven Sanderson has seen the ASP.NET MVC Framework mature from the start, so his experience, combined with comprehensive coverage of all the new features, including those in the official MVC development toolkit, offers the clearest understanding of how this exciting new framework can improve your coding efficiency. With this book, you’ll gain invaluable up-to-date knowledge of security, deployment, and interoperability challenges. The ASP.NET MVC 2 Framework introduces a radical high-productivity programming model that promotes cleaner code architecture, test-driven development, and powerful extensibility, combined with all the benefits of ASP.NET 3.5. In this book, the core model-view-controller (MVC) architectural concepts are not simply explained or discussed in isolation, but are demonstrated in action. You’ll work through an extended tutorial to create a working e-commerce web application that combines ASP.NET MVC with C# language features and unit-testing best practices. By gaining this invaluable, practical experience, you’ll discover MVC’s strengths and weaknesses for yourself—and put your best-learned theory into practice. What you’ll learn Gain a solid architectural background to ASP.NET MVC 2, including MVC and REST concepts. Explore the entire ASP.NET MVC Framework and take a detailed look at the official MVC development toolkit. See how it works with test-driven development in action. Capitalize on your existing knowledge quickly and easily through translation and comparison of features in classic ASP.NET to those in ASP.NET MVC. Learn about the latest security and deployment issues, including IIS 7.0. Who this book is for This book is for web developers with a basic knowledge of ASP.NET and C# who want (or need) to start using the ASP.NET MVC 2 Framework. Table of Contents What’s the Big Idea? Your First ASP.NET MVC Application Prerequisites SportsStore: A Real Application SportsStore: Navigation and Shopping Cart SportsStore: Administration and Final Enhancements Overview of ASP.NET MVC Projects URLs and Routing Controllers and Actions Controller Extensibility Views Models and Data Entry User Interface Techniques Ajax and Client Scripting Security and Vulnerability Deployment ASP.NET Platform Features Upgrading and Combining ASP.NET Technologies
Donald A. Norman
Even the smartest among us can feel inept as we fail to figure our which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The book presents examples aplenty, among them, the VCR, computer, and office telephone, all models of how not to design for people. But good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. But the designer must care. The author is a world-famous psychologist and pioneer in the application of cognitive science. His aim is to raise the consciousness of both consumers and designers to the delights of products that are easy to use and understand.
"Learn how to create next-generation client interfaces with Windows legend Charles Petzold. Get the definitive guide to the Windows Presentation Foundation (WPF), the new client programming interface for the Microsoft .NET Framework 3.0 and Windows Vista. Award-winning author Charles Petzold teaches you how to combine C# code and the Extensible Application Markup Language (XAML) to develop applications for the WPF. You'll get expert guidance and hundreds of practical, hands-on examples--giving you the skills you need to exploit the new interface and graphics capabilities for Windows Vista."--Publisher's website.
""This is the best book on SSL/TLS. Rescorla knows SSL/TLS as well as anyone and presents it both clearly and completely.... At times, I felt like he's been looking over my shoulder when I designed SSL v3. If network security matters to you, buy this book."" Paul Kocher, Cryptography Research, Inc. Co-Designer of SSL v3 " "Having the right crypto is necessary but not sufficient to having secure communications. If you're using SSL/TLS, you should have "SSL and TLS"sitting on your shelf right next to "Applied Cryptography." Bruce Schneier, Counterpane Internet Security, Inc. Author of "Applied Cryptography"" "Everything you wanted to know about SSL/TLS in one place. It covers the protocols down to the level of packet traces. It covers how to write software that uses SSL/TLS. And it contrasts SSL with other approaches. All this while being technically sound and readable!"" Radia Perlman, Sun Microsystems, Inc. Author of "Interconnections" Secure Sockets Layer (SSL) and its IETF successor, Transport Layer Security (TLS), are the leading Internet security protocols, providing security for e-commerce, web services, and many other network functions. Using SSL/TLS effectively requires a firm grasp of its role in network communications, its security properties, and its performance characteristics. "SSL and TLS" provides total coverage of the protocols from the bits on the wire up to application programming. This comprehensive book not only describes how SSL/TLS is supposed to behave but also uses the author's free ssldump diagnostic tool to show the protocols in action. The author covers each protocol feature, first explaining how it works and then illustrating it in a live implementation. This unique presentation bridges the difficult gap between specification and implementation that is a common source of confusion and incompatibility. In addition to describing the protocols, "SSL and TLS" delivers the essential details required by security architects, application designers, and software engineers. Use the practical design rules in this book to quickly design fast and secure systems using SSL/TLS. These design rules are illustrated with chapters covering the new IETF standards for HTTP and SMTP over TLS. Written by an experienced SSL implementor, "SSL and TLS" contains detailed information on programming SSL applications. The author discusses the common problems faced by implementors and provides complete sample programs illustrating the solutions in both C and Java. The sample programs use the free OpenSSL and PureTLS toolkits so the reader can immediately run the examples. 0201615983B04062001
Silverlight 4 has the potential to revolutionize the way we build business applications. With its flexibility, web deployment, cross-platform capabilities, rich .NET language support on the client, rich user interface control set, small runtime, and more, it comes close to the perfect platform in which to build business applications. It’s a very powerful technology, and despite its youth, it’s moving forward at a rapid pace and is gaining widespread adoption. This book will guide you through the process of designing and developing enterprise-strength business applications in Silverlight 4 and C#. You will learn how to take advantage of the power of Silverlight to develop rich and robust business applications, from getting started to deployment, and everything in between. In particular, this book will serve developers who want to learn how to design business applications, and introduce the patterns to use, the issues that you’ll face, and how to resolve them. Chris Anderson, who has been building line-of-business applications for years, demonstrates his experience through a candid presentation of how to tackle real-life issues, rather than just avoid them. Developers will benefit from his hard-won expertise through business application design patterns that he shares throughout the book. With this book in hand, you will Create a fully functional business application in Silverlight Discover how to satisfy all of the general requirements that most business applications need Develop a business application framework
This volume describes the basic design principles (the what and why), common errors, and practical step-by-step techniques (the how) in each of six major areas: elegance and simplicity; scale, contrast, and proportion; organization and visual structure; module and program; image and representation; and style.
Nick Randolph, Christopher Fairbairn
Pete Brown, Chad A. Campbell
A comprehensive guide to application building using C#. It goes into action immediately in a thorough introduction. It then follows up with numerous nifty examples to explore flexible layout, control extensibility, the communication and binding models, rich media, animation, and much more. This book explores practical questions in patterns, testing, and performance optimization throughout. No previous experience with Silverlight is required.
This comprehensive book teaches you how to build data-rich business applications with Silverlight 2 that draw on multiple sources of data. Packed with reusable examples, Data-Driven Services with Silverlight 2 covers all of the data access and web service tools you need, including data binding, the LINQ data querying component, RESTful and SOAP web service support, cross-domain web service calls, and Microsoft's new ADO.NET Data Services and the ADO.NET Entity Framework. With this book, you will: Know when and how to use LINQ to JSON, LINQ to XML, and LINQ to Objects Learn how Silverlight 2 applications bind, pass, read, save, query, and present data Discover how your application can call web services to work with SOAP, REST, RSS, AtomPub, POX and JSON Design REST, ASMX, and WCF web services that communicate with Silverlight 2 Harness RESTful web services such as Digg, Amazon, and Twitter Retrieve and save data using the new Entity Framework and WCF Work with RESTful ADO.NET Data Services and its Silverlight client library to move data between your Silverlight application and a database Data-Driven Services with Silverlight 2 offers many tips and tricks for building data-rich business applications, and covers the scenarios you're most likely to encounter. Complete examples in C# and VB can be downloaded from the book's companion website.
ALERT: Before you purchase, check with your instructor or review your course syllabus to ensure that you select the correct ISBN. Several versions of Pearson's MyLab & Mastering products exist for each title, including customized versions for individual schools, and registrations are not transferable. In addition, you may need a CourseID, provided by your instructor, to register for and use Pearson's MyLab & Mastering products. Packages Access codes for Pearson's MyLab & Mastering products may not be included when purchasing or renting from companies other than Pearson; check with the seller before completing your purchase. Used or rental books If you rent or purchase a used book with an access code, the access code may have been redeemed previously and you may have to purchase a new access code. Access codes Access codes that are purchased from sellers other than Pearson carry a higher risk of being either the wrong ISBN or a previously redeemed code. Check with the seller prior to purchase. --
Jonathan Marbutt, Robb Schiefer
Silverlight has revolutionized development using Microsoft technologies. It is an excellent tool for mobile application development. The XAML-based markup and familiar C# code are the perfect combination for building apps efficiently and with minimum hassle. Packed full of recipes containing comprehensive instructions for the tasks required to build modern compelling smartphone apps using Silverlight. Starting with application design and architecture, you will quickly move on to more technical features and APIs you can implement to make your app stand out. You will use the Camera API to scan barcode, location services to pinpoint the user’s GPS coordinates and accelerometer to provide feedback based on movement of the phone. All of these features can be provided in a slick user interface through the power of Silverlight. Animations, behaviors and XAML provide all you need and more.
Business intelligence (BI) software allows you to view different components of a business using a single visual platform, which makes comprehending mountains of data easier. BI is everywhere. Applications that include reports, analytics, statistics, and historical and predictive modeling are all examples of business intelligence. Currently, we are in the second generation of business intelligence software—called BI 2.0—which is focused on writing business intelligence software that is predictive, adaptive, simple, and interactive. As computers and software have evolved, more data can be presented to end users with increasingly visually rich techniques. Rich Internet application (RIA) technologies such as Microsoft Silverlight can be used to transform traditional user-interfaces filled with boring data into fully interactive analytical applications that quickly deliver insight from large data sets. Furthermore, RIAs now include 3D spatial-design capabilities that move beyond a simple list or grid and allow for interesting layouts of aggregated data. BI 2.0 implemented via an RIA technology can truly bring out the power of business intelligence and deliver it to an average user on the Web. Silverlight 4 Business Intelligence Software provides developers, designers, and architects with a solid foundation in business intelligence design and architecture concepts for Microsoft Silverlight. This book covers key business intelligence design concepts and how they can be applied without an existing BI infrastructure. Author Bart Czernicki provides you with examples of how to build small BI applications that are interactive, highly visual, statistical, predictive—and most importantly—intuitive to the end-user. Business intelligence isn’t just for the executive branch of a Fortune 500 company—it is for the masses. Let Silverlight 4 Business Intelligence Software show you how to unlock the rich intelligence you already have. What you’ll learn Design rich business intelilgence solutions for the masses Discover tips for using engaging business intelligence designs for application presentation Consume business intelligence data as a service Understand and create SaaS models in business intelligence Craft business intelligence solutions using the most advanced Silverlight 4.0 technology through C# 4.0 and Visual Studio 2010 Who this book is for There are four core audiences for this book: Business intelligence professionals/developers: Cube designers, report writers, SharePoint administrators, and others in this group are looking for a resource to gain additional wisdom on cutting-edge BI concepts. These readers will gain ideas that go beyond the capabilities of the traditional BI tools they are used to. Senior developers or architects: Developers who are familiar with writing traditional software applications and want to broaden their understanding of concepts in order to include BI fall into this category. Some may have never written any BI applications in their careers but are interested in what BI has to offer. These readers will understand the core BI concepts and how to apply them using application techniques. CTOs/BI directors: These are senior managers who make strategic decisions with BI. The technical examples will probably be overly technical for these readers. However, the numerous visual aids within this book will help these strategic managers make better decisions after seeing next-generation BI concepts implemented. BI consultants: These readers may be any combination of the preceding three categories. The BI consultant can use this book as a resource for ideas and examples of next-generation BI designs. Table of Contents Business Intelligence 2.0 Defined Advantages of Applying Business Intelligence 2.0 Using Microsoft Silverlight Silverlight as a Business Intelligence Client Adding Interactivity to Business Intelligence Data Introduction to Data Visualizations Creating Data Visualizations for Analysis Enhancing Visual Intelligence in Silverlight Applying Collective Intelligence Predictive Analytics (What-If Modeling) Improving Performance with Concurrent Programming Integrating with Business Intelligence Systems Mobile Intelligence Surfacing Silverlight Business Intelligence in SharePoint Using the Silverlight PivotViewer Prototyping Applications with Dynamic Data Creating a Bullet Graph User Control
Silverlight is Microsoft's breakthrough technology for creating rich experiences on the web. This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, using trigonometry and vector movement before moving on to more advanced topics such as physics modeling and particle systems. With full code examples for all types of animation and interaction, this is an invaluable resource for both Silverlight beginners and more advanced users. Fully updated for Silverlight 3 See the power of Silverlight in action Learn the building blocks of animation in Silverlight 2
Silverlight 4 is Microsoft's cross-browser technology for creating rich user experiences on the Web. Like its predecessor, Silverlight 3, it rides atop the .NET framework for maximum ease of use and coding efficiency. The new technology carries forward much of the work that has been done before and augments it in many important respects, including support for H.264 video, major improvements to the graphics engine (including true 3D rendering), and much richer data-binding options for interfacing with other applications. Pro Silverlight 4 in C# is an invaluable reference for professional developers wanting to discover the features of Silverlight 4. Author Matthew MacDonald's expert advice guides you through creating rich media applications using Silverlight in the environment you're most productive in—no matter what the target platform. As you learn about the features that put Silverlight in direct competition with Adobe Flash, such as rich support for 2D and 3D drawing, animations, and media playback, you'll experience the plumbing of .NET and the design model of WPF through Silverlight—all of the same .NET technology that developers use to design next-generation Windows applications. Matthew MacDonald provides a comprehensive tutorial written from professional developer to professional developer, complete with full-color graphics and screenshots. What you’ll learn Develop rich media applications using Silverlight across browsers and platforms. Create a project, set up a layout, and use controls. Handle both 2D and 3D drawing, animation, and media playback through Windows Presentation Foundation (WPF). Integrate web services support. Use Silverlight in conjunction with ASP.NET and its interactions with HTML. Who this book is for .NET developers encountering Silverlight for the first time. No prior knowledge of WPF or ASP.NET is assumed. Table of Contents Introducing Silverlight XAML Layout Dependency Properties and Routed Events Elements The Application Model Navigation Shapes and Geometries Brushes, Transforms, and Bitmaps Animation Sound, Video, and Deep Zoom Styles and Behaviors Templates and Custom Controls Browser Integration ASP.NET Web Services Data Binding Data Controls File Access Multithreading Networking Out-of-Browser Applications
Henry Lee, Eugene Chuvyrov
Microsoft is injecting new energy into the smart phone marketplace with the sophisticated Windows Phone 7. This new energy equates to new opportunities for you, the mobile developer. Beginning Windows Phone 7 Development has been written specifically to help you seize these opportunities and begin creating applications for this exciting new mobile device platform. Beginning Windows Phone 7 Development starts with the basics, walking you through the process of downloading and setting up the right development tools, including Visual Studio, Expression Blend, Silverlight SDK, and Windows Phone SDK. The book then takes you step-by-step though the development process as you build and deploy a complete application with a highly sophisticated user interface. Finally, you'll receive step-by-step instructions on selling your applications through the Microsoft Phone Marketplace. What you’ll learn Create effective networked applications Leverage your phone’s GPS capabilities from within your application Interact with the phone’s built-in functionality (camera, contacts, maps, accelerometer, video and web browser to name but a few) Construct highly graphical and responsive user interfaces quickly and easily using the features that Microsoft has provided for you How to package and distribute your applications both for personal distribution and through the Windows Phone Marketplace Who this book is for This book is for anyone interested in developing applications for the Windows Phone 7. You might be an existing .NET developer looking for a new creative angle or perhaps an iPhone or Android developer looking for a new opportunity. If you have an understanding of basic .NET coding practices then this book if for you. Table of Contents Introducing Windows Phone 7 and the Windows Phone Platform Building Windows Phone 7 Applications Using Cloud Services As Data Stores Catching and Debugging Errors Packaging, Publishing, and Managing Applications Working with the Accelerometer Application Bar WebBrowser Control Working with Controls and Themes Integrating Applications with the Windows Phone OS Creating Trial Applications Internationalization Isolated Storage Using Location Services Media Working with the Camera and Photos Push Notifications Reactive Extensions for .NET Security
The Windows Phone 7 platform provides a remarkable opportunity for Windows developers to create state-of-the-art mobile applications using their existing skills and a familiar toolset. For iOS and Android developers, this book provides the right level of content to help developers rapidly come up to speed on Windows Phone. Pro Windows Phone 7 Development will help you unlock the potential of this platform and create dazzling, visually rich, and highly functional applications for the Windows Phone Marketplace. For developers new to the Windows Phone 7 platform, whether .NET, iPhone, or Android developers, this book starts by introducing you to the features and specifications of the Windows Phone series, and then leads you through the complete application development process. You'll learn how to use Microsoft technologies like Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend effectively, how to take advantage of the available sensors such as the location service, accelerometer, and touch, make your apps location-aware using GPS data, utilize the rich media capabilities of the Windows Phone series, and much more. Finally, you'll receive a full tutorial on how to publish and sell your application through the Windows Phone Marketplace. What you’ll learn Discover the specifications and capabilities of Windows Phone series phones and how to harness the power in your applications Understand how the Windows Phone relates to Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend and how to use those tools most effectively to develop phone apps Learn how to develop applications take advantage of the available sensors such as the location service, accelerometer, and touch gestures Develop rich media applications that harness the graphics capabilities of Windows Phone models Understand the correct way to design and develop Windows Phone 7 applications utilizing the Model-View-ViewModel architecture Step through the process of publishing your application to the Windows Phone Marketplace Who this book is for If you're a .NET developer, this book is primarily for you—you're eager to learn how to use their existing skills to develop for the new Windows Phone 7 platform. If you're an iOS or Android developer, this is an ideal guide for you to learn how to expand the market for your existing applications. This does assume some knowledge of C#, managed code in general, and a basic level of familiarity with Visual Studio. Software developers proficient in other languages will also find this book helpful to get up to speed with developing Silverlight- and .NET-based Windows Phone applications. Anyone with a curiosity about creating Windows Phone applications, or the platform itself, will find many interesting pages in this book. Table of Contents Introduction to the Windows Phone 7 and Marketplace Silverlight User Interface Development Handling Input on Windows Phone 7 Windows Phone 7 Programming Model Windows Phone 7 Advanced UI Development Windows Phone 7 Advanced Programming Model Building 2D Games with the XNA Framework Advanced XNA Framework Development
Silverlight 5 is the latest iteration of Microsoft's cross-browser technology for creating rich user experiences on the Web. Like its predecessor, it rides atop the .NET Framework for maximum ease of use and coding efficiency. The new technology carries forward much of the work that has been done before and augments it in many important respects, including support for H.264 video, major improvements to the graphics engine (including true 3D rendering), and much richer data-binding options for interfacing with other applications. Pro Silverlight 5 in C# is an invaluable reference for professional developers who want to discover the new features of Silverlight. Author Matthew MacDonald's expert advice guides you through creating rich media applications using Silverlight in the environment you're most productive in—no matter what the target platform. As you learn about the features that put Silverlight in direct competition with Adobe Flash, such as rich support for 2D and 3D drawing, animations, and media playback, you'll experience the plumbing of .NET and the design model of WPF through Silverlight—all of the same .NET technology that developers use to design next-generation Windows applications. Pro Silverlight 5 in C# is a comprehensive tutorial, written from professional developer to professional developer. Please note: the print version of this title is black & white; the eBook is full color. What you’ll learn To develop rich media applications using Silverlight across browsers and platforms To create a project, set up a layout, and use controls To handle both 2D and 3D drawing, animation, and media playback through Windows Presentation Foundation (WPF) To integrate web services support To use Silverlight in conjunction with ASP.NET and its interactions with HTML Who this book is for This book is for .NET developers encountering Silverlight for the first time. No prior knowledge of WPF or ASP.NET is assumed. Table of Contents Introducing Silverlight XAML Layout Dependency Properties and Routed Events Elements The Application Model Navigation Shapes and Geometries Brushes and Transforms Animation Sound, Video, and Deep Zoom Styles and Behaviors Templates and Custom Controls Browser Integration ASP.NET and Web Services Data Binding Data Controls File Access Multithreading Networking Out-of-Browser Applications
Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games. Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss! What you’ll learn How to get started with Windows Phone 7 development, from setting up the integrated development environment to debugging techniques. Develop using the free or full versions of Visual Studio 2010. Master high performance 2D and 3D graphics using the XNA development environment. Build 2D games using Silverlight and also learn how to publish them to the web. Find out the best ways to control your games, including using touch screens, keyboards and accelerometers. Produce high quality music and sound effects from your games. Masses of example code and working projects, including two example games, Cosmic Rocks and Diamond Lines. All you need to release your games to the world for fun or to sell. Who this book is for Windows Phone 7 Game Development is aimed at those with an existing background in programming and knowledge of the C# programming language. No prior knowledge of programming for Windows Phone 7, its primary presentation technologies (Silverlight and XNA), or programming games in general is needed. This book will guide the reader through the steps required to become proficient in all of these areas of development. Table of Contents Windows Phone and .NET Getting Started with XNA Creating a Game Framework User Input Sounding Out with Game Audio Drawing with Vertices and Matrices The World of 3D Graphics Further 3D Features and Techniques Enhancing Your Game The Application Life Cycle Getting Started with Silverlight Silverlight Controls and Pages Gaming with Silverlight Enhancing Your Silverlight Games Distributing Your Game Running on Other Platforms
Gaston C. Hillar
"This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description p.