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Comprehensive, complete coverage is given of Windows programming fundamentals. Fully revised for Windows 98, this edition covers the basics, special techniques, the kernel and the printer, data exchange and links, and real applications developed in the text.
Marcus Zarra, Matt Long
The definitive full-color reference for Core Animation, Apple's powerful new framework for building feature-rich user interfaces • • Shows Mac developers how to use Core Animation to build state-of-the-art user interfaces that previously required intensely complex OpenGL programming. • Task-based coverage ranges from the absolute basics to advanced optimization and integration - and every feature is illuminates with projects and detailed sample code. • Contains a full chapter on using Core Animation on the iPhone. Apple's Core Animation API offers Mac developers a whole new way to think about user interface design - and the opportunity to quickly and easily integrate advanced UI features ranging from transparent windows to head-up displays. Core Animation contains all the goodies Mac UI designers have been craving - and could previously implement only with highly complex OpenGL code. Core Animation is the definitive reference to this powerful API for every Macintosh and iPhone developer. Leading OSX developers Marcus S. Zarra and Matt Long begin with a complete introduction to Core Animation, offering invaluable insights into when it should be used - and when it shouldn't be. Next, the authors drill down to each specific task developers are likely to perform. Building on the essentials, the authors introduce several advanced techniques, including code optimization and leveraging the GPU to run OpenGL, QuickTime, and Core Animation code in tandem. They also present brand-new coverage of Core Animation programming for the iPhone. Each concept and technique is illuminated with usable code, end-to-end sample projects, functional examples, and advanced project suggestions designed to promote even deeper understanding.
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Ole Henry Halvorsen, Douglas Clarke
OS X and iOS Kernel Programming combines essential operating system and kernel architecture knowledge with a highly practical approach that will help you write effective kernel-level code. You’ll learn fundamental concepts such as memory management and thread synchronization, as well as the I/O Kit framework. You’ll also learn how to write your own kernel-level extensions, such as device drivers for USB and Thunderbolt devices, including networking, storage and audio drivers. OS X and iOS Kernel Programming provides an incisive and complete introduction to the XNU kernel, which runs iPhones, iPads, iPods, and Mac OS X servers and clients. Then, you’ll expand your horizons to examine Mac OS X and iOS system architecture. Understanding Apple’s operating systems will allow you to write efficient device drivers, such as those covered in the book, using I/O Kit. With OS X and iOS Kernel Programming, you’ll: Discover classical kernel architecture topics such as memory management and thread synchronization Become well-versed in the intricacies of the kernel development process by applying kernel debugging and profiling tools Learn how to deploy your kernel-level projects and how to successfully package them Write code that interacts with hardware devices Examine easy to understand example code that can also be used in your own projects Create network filters Whether you’re a hobbyist, student, or professional engineer, turn to OS X andiOS Kernel Programming and find the knowledge you need to start developing What you’ll learn OS X and iOS common core architecture How to write extremely efficient code by exploiting kernel details Coding kernel-level extensions How to write device drivers How to program the I/O Kit framework Key mobile device topics like power management drivers and video capture modules To understand OS X memory management and threads To parse kernel debug messages and package projects ready for deployment Who this book is for This book is suited for: Intermediate and advanced iPhone and OS X programmers ready for the next step Kernel-level programmers interested in how OS X and iOS function Open source programmers with a background in Linux or BSD, OS X and iOS Programmers interested in application performance System administrators running OS X clusters Table of Contents Operating System Fundamentals Mac OS X and iOS Xcode and the Kernel Development Environment The I/O Kit Framework Interacting with Drivers from Applications Memory Management Synchronisation and Threading USB Drivers PCI and Thunderbolt Power Management Serial Port Drivers Core Audio Network Drivers Storage Drivers and Filesystems User-Space Drivers Debugging and Profiling Advanced Kernel Programming Deployment
This book covers all the material necessary to understand and write 32-bit Windows® applications for both Windows®95 and Windows NT(tm) 3.51. The book details Win32® application programming concepts, approaches, and techniques for the common Application Programming Interface of Windows 95 and Windows NT. It covers basic methods of Windows message handling, advances in mouse and keyboard input handling, and graphical output using the Graphics Device Interface. The CD-ROM is a gold mine of useful programs, with a C template to create your own Windows applications and dozens of programs called "Explorers."
Android Essentials is a no–frills, no–nonsense, code–centric run through the guts of application development on Google's Mobile OS. This book uses the development of a sample application to work through topics, focusing on giving developers the essential tools and examples required to make viable commercial applications work. Covering the entirety of the Android catalog in less than 150 pages is simply impossible. Instead, this book focuses on just four main topics: the application life cycle and OS integration, user interface, location–based services, and networking. Thorough, complete, and useful work on the nuts and bolts of application development in Android Example driven and practically minded A tool for hobbyists and professionals who want to create production–quality applications
Join the gold rush to developing cool iPhone apps with this complete iPhone OS 3 developer’s guide. Professional developer Jiva DeVoe speaks your language, and he talks you through the entire process—from explaining Cocoa Touch and the iPhone SDK to using Xcode and the Game Kit API. Follow step-by-step tutorials, then apply practical tips on signing and selling your applications. Even if you’re new to iPhone development you’ll soon be cranking out great code. Walk through Xcode, Interface Builder, and other key tools Build simple or complex GUIs with navigation and custom views Implement a database with Core Data, and design your schema in Xcode Learn to use the iPhone’s signature multi-touch capabilities in your applications Work with the Apple Push Notification Service Use the Map Kit API to create apps with embedded maps Record audio, play video, and access the iPod Library Set up your developer certificates and code sign your apps Use Store Kit to sell expanded features and content within your apps Whether you're a new iPhone developer or seasoned veteran, this book is the perfect go-to reference for iPhone development-and one of an exciting new series for Apple developers. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.