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Ralph Johnson, Erich Gamma, John Vlissides, Richard Helm
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk. 0201633612B07092001
Features the best practices in the art and science of constructing software--topics include design, applying good techniques to construction, eliminating errors, planning, managing construction activities, and relating personal character to superior software. Original. (Intermediate)
Comprehensive, complete coverage is given of Windows programming fundamentals. Fully revised for Windows 98, this edition covers the basics, special techniques, the kernel and the printer, data exchange and links, and real applications developed in the text.
Jasmin Blanchette, Mark Summerfield
Accompanied by a CD-ROM containing the open source editon of Qt 4.3, as well as examples and source code from the book, an updated guide to Qt 4 programming provides information on such topics as creating dialog boxes, file menus, user interfaces, graphical user interface programming, changes from Qt 4.2 and 4.3, custom widgets for applications, SVG file generation, and more. Original. (Intermediate)
Jeffrey Richter, Christophe Nasarre
"Get the classic book for programming Windows in Microsoft Visual C++--now in its fifth edition and fully revised for Windows Vista. This must-have book covers programming at the API level with code samples in Visual C++"--Resource description p.
The first authoritative book on D, the next quantum leap beyond C++: Andrei Alexandrescu does for D what Kernighan/Ritchie did for C • •A comprehensive D tutorial and reference: covers all language essentials, and shows how to create effective D code in object-oriented, functional, generic, and other styles. •Prepares readers to successfully tackle programming tasks of virtually any size and complexity. •By Andrei Alexandrescu, a leader in the C++ community who has been intimately involved in D's design and development. The newly-emerging, highly-touted D programming language will bridge the gap between 'systems languages' such as C or C++, which favor efficient code generation, and 'productivity languages' such as Java, Python, or Ruby, which emphasize simplicity and fast design cycles. Combining the best of both approaches, D is a high-productivity programming language that generates highly-efficient machine code. It's easy-to-learn, easy-to-use, suitable for large, demanding applications, and draws on the latest advances in language theory, technology, and practice. D has been implemented for Windows, major Linux distributions, and Mac. In this book, one of D's leading designers and developers presents the entire language from start to finish. Both a tutorial and reference, Andrei Alexandrescu's The D Programming will do for D Language what the legendary Kernighan/Ritchie book did for C. Written for working programmers, it introduces all the essentials of the D language, and demonstrates how to use them to write clear, idiomatic D code in object-oriented, functional, generic, and other programming styles. Coverage includes: statements, functions, compound types, classes, templates, mixins, operator overloading, scaling applications, systems programming, the D Standard Library, and much more.
MSBuild is more than just a list of source files; it is a declarative programming language, and with the new features in the .Net 4.0 engine, a rather expressive language to boot. This book explores the Microsoft Build Engine used by C#, VB.Net, F# and C++ projects-the 4.0 version shipped with Visual Studio 2010-in depth and in a very practical way, full of examples not covered in the reference material (or in the other book on MSBuild). Inside you'll find: How to unify all your projects How to add help to your build How to simulate loops and data joins How to use inline C# code in project files How to enhance logging ...and over 90 additional tips and tricks, and including some extensive walkthroughs of more advanced topics, like dealing with huge projects and rolling your own tool integrations right in the IDE. You can further explore the content with code samples on the Web. So if you've ever found yourself wondering how to get MSBuild to... Perform some simple arithmetic, or a string replacement (see trick #9) Find a subset of files using a complex expression (see trick #11) Specify the folder where MSBuild.exe resides (see trick #6) Fail the build when your custom task shows an error but the build still succeeds (see trick #2) Get you a list of all the referenced assemblies in your project (see trick #72) Get Visual Studio to stop ignoring your customizations (see trick #82) Search for your customizations, without having to hardcode paths (see trick #16) Allow almost any property to be tweaked (see trick #45) Do something that seems too complex for AfterBuild (see trick #23) Extract the branch name from a path (see trick #99) And don't be put off if you're brand new to MSBuild. If you've ever so much as peeked at the XML in a C# project file, you'll be well served by this book. You'll start from first principals and the most basic mechanisms of MSBuild and the structure of an MSBuild file will be explained. Each trick is small and digestible and presented in a way that you can try out new techniques with just a few lines of MSBuild in a text file. Most of the tricks are things you can copy directly into your own build files and use that day. While many of the tricks stand on their own, the more complex ones are broken down and presented in sequences that progressively build on one another. You won't need any other book on MSBuild! But if you happen to have the other one, MSBuild Trickery will take you far beyond a reference book, providing practical guidance and preparing you for all of those truly unique gotchas that appear when the build runs. With a foreword by Dan Moseley, Microsoft Senior Development Lead for Visual Studio Project & Build.
Qt has evolved into a remarkably powerful solution for cross-platform desktop, Web, and mobile development. However, even the most experienced Qt programmers only use a fraction of its capabilities. Moreover, practical information about Qt's newest features has been scarceùuntil now Advanced Qt Programming shows developers exactly how to take full advantage of Qt 4.5's and Qt 4.6's most valuable new APIs, application patterns, and development practices. Authored by Qt expert Mark Summerfield, this book concentrates on techniques that offer the most power and flexibility with the least added complexity. Summerfield focuses especially on model/view and graphics/view programming, hybrid desktop/Web applications, threading, and applications incorporating media and rich text. Throughout, he presents realistic, downloadable code examples, all tested on Windows, Mac OS X, and Linux using Qt 4.6 (and most tested on Qt 4.5) and designed to anticipate future versions of Qt. The book Walks through using Qt with WebKit to create innovative hybrid desktop/Internet applications Shows how to use the Phonon framework to build powerful multimedia applications Presents state-of-the-art techniques for using model/view table and tree models, QStandardItemModels, delegates, and views, and for creating custom table and tree models, delegates, and views -Explains how to write more effective threaded programs with the QtConcurrent module and with the QThread class Includes detailed coverage of creating rich text editors and documents Thoroughly covers graphics/view programming: architecture, windows, widgets, layouts, scenes, and more Introduces Qt 4.6's powerful animation and state machine frameworks "A good book on advanced Qt programming has been missing in the arsenal of Qt programmers. I'm very happy that Mark has written one. He is a fantastic technical writer with all the necessary background to write authoritatively about Qt programming...In other words: You are in for a treat! You are holding in your hands an excellent opportunity to expand on your knowledge of all the cool stuff you can do with Qt."-Eirik Chambe-Eng, cocreator of Qt
Robert Sedgewick has thoroughly rewritten and substantially expanded and updated his popular work to provide current and comprehensive coverage of important algorithms and data structures. Christopher Van Wyk and Sedgewick have developed new C++ implementations that both express the methods in a concise and direct manner, and also provide programmers with the practical means to test them on real applications. Many new algorithms are presented, and the explanations of each algorithm are much more detailed than in previous editions. A new text design and detailed, innovative figures, with accompanying commentary, greatly enhance the presentation. The third edition retains the successful blend of theory and practice that has made Sedgewick's work an invaluable resource for more than 250,000 programmers! This particular book, Parts 1n4, represents the essential first half of Sedgewick's complete work. It provides extensive coverage of fundamental data structures and algorithms for sorting, searching, and related applications. Although the substance of the book applies to programming in any language, the implementations by Van Wyk and Sedgewick also exploit the natural match between C++ classes and ADT implementations. Highlights Expanded coverage of arrays, linked lists, strings, trees, and other basic data structures Greater emphasis on abstract data types (ADTs), modular programming, object-oriented programming, and C++ classes than in previous editions Over 100 algorithms for sorting, selection, priority queue ADT implementations, and symbol table ADT (searching) implementations New implementations of binomial queues, multiway radix sorting, randomized BSTs, splay trees, skip lists, multiway tries, B trees, extendible hashing, and much more Increased quantitative information about the algorithms, giving you a basis for comparing them Over 1000 new exercises to help you learn the properties of algorithms Whether you are learning the algorithms for the first time or wish to have up-to-date reference material that incorporates new programming styles with classic and new algorithms, you will find a wealth of useful information in this book.
Write good-looking user interface programs that run on Windows, Mac OS X, and Linux rapidly and easily with PyQT. Covering all the fundamentals, this new volume provides a short conversion course for those not yet familiar with Python and then devotes the majority of its pages to PyQt4 programming.
Windows NT Shell Scripting is a comprehensive reference for network professionals. It is the only book available on the practical use of the Windows NT shell scripting language. The book begins with a high-level introduction to the shell language itself, then describes the shell commands that are useful for controlling or managing different components of a network, i.e. file management, etc. The second part of the book is a comprehensive reference of all the commands, organized by function, for easy reference by the reader.
James F. Kurose, Keith W. Ross
Overview: Building on the successful top-down approach of previous editions, the Sixth Edition of Computer Networking continues with an early emphasis on application-layer paradigms and application programming interfaces, encouraging a hands-on experience with protocols and networking concepts. With this edition, Kurose and Ross have revised and modernized treatment of some key chapters to integrate the most current and relevant networking technologies. Networking today involves much more than standards specifying message formats and protocol behaviors-and it is far more interesting. Professors Kurose and Ross focus on describing emerging principles in a lively and engaging manner and then illustrate these principles with examples drawn from Internet architecture.
Шлее Максим Евгеньевич
Книга посвящена разработке приложений для Windows, Mac OS X и Linux с использованием библиотеки Qt версии 5.3. Подробно рассмотрены возможности, предоставляемые этой библиотекой, и описаны особенности, выгодно отличающие ее от других библиотек. Описана интегрированная среда разработки Qt Creator и работа с технологией Qt Quick. Книга содержит исчерпывающую информацию о классах Qt 5, и так же даны практические рекомендации их применения, проиллюстрированные на большом количестве подробно прокомментированных примеров. Проекты примеров из книги размещены на сайте издательства.
Daniel Zucker, Ray Rischpater
While media buzz regularly circulates around iPhone and Android, Nokia still leads the pack in terms of world market share. Symbian, for instance, remains the most widely used mobile operating system. With Nokia's open development platform, the opportunities available for mobile developers to target this vastly popular operating system are abundant and clear. Use Qt to target both platforms: Symbian, the most widely used mobile operating system in the world, as well as MeeGo, the Intel/Nokia platform for mobile devices. Develop HTML5 applications for both Symbian and MeeGo platforms that will run with little modification on other mobile platforms. Novice developers learn the basics of Qt with a mobile slant, giving them the ability to target both desktop and mobile platforms. What you’ll learn How to do Qt basics What is QML or the Qt Markup Language What is Qt for Meego and how to use it and how to use it How to work with the Web Runtime Why mobile development is different How to port/support MeeGo and Symbian platforms Who this book is for This must-have book is for mobile developers wanting to target the Meego and Symbian platforms (either as the sole platform or in cross-platform development), and existing mobile developers wanting to start using Qt. Table of Contents Introducing Nokia’s Software Platform Designing Your Application Working with the Nokia Qt SDK Beginning Qt Development Doing More with Qt Introducing Qt Quick Developing with HTML5 Testing Your Application Deploying Your Application
Шлее Максим Евгеньевич
Книга посвящена разработке приложений для Windows, Linux и Mac OS X с использованием библиотеки Qt версии 4.8. Подробно рассмотрены возможности, предоставляемые этой библиотекой, и описаны особенности, выгодно отличающие ее от других библиотек. Описана интегрированная среда разработки Qt Creator. Показано создание пользовательских интерфейсов c помощью Qt Quick и QML. Книга содержит исчерпывающую информацию о классах Qt 4, а также даны практические рекомендации их применения, проиллюстрированные на большом количестве подробно прокомментированных примеров. Проекты примеров из книги размещены на сайте издательства. Файлы для книги можно скачать по ссылке ftp://ftp.bhv.ru/9785977507363.zip
Jasmin Blanchette, Mark Summerfield
Straight from Trolltech, this book covers all one needs to build industrial-strength applications with Qt 3.2.x and C++--applications that run natively on Windows, Linux/UNIX, Mac OS X, and embedded Linux with no source code changes. Includes a CD with the Qt 3.2 toolset and Borland C++ compilers--including a noncommercial Qt 3.2 for Windows available nowhere else.