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This volume is a handbook for enterprise system developers, guiding them through the intricacies and lessons learned in enterprise application development. It provides proven solutions to the everyday problems facing information systems developers.
Simon Collison, Andy Budd, Cameron Moll
Building on what made the first edition a bestseller, CSS Mastery: Advanced Web Standards Solutions, Second Edition unites the disparate information on CSS-based design spread throughout the internet into one definitive, modern guide. Revised to cover CSS3, the book can be read from front to back, with each chapter building on the previous one. However, it can also be used as a reference book, dipping into each chapter or technique to help solve specific problems. In short, this is the one book on CSS that you need to have. This second edition contains: New examples and updated browser support information New case studies from Simon Collison and Cameron Moll CSS3 examples, showing new CSS3 features, and CSS3 equivalents to tried and tested CSS2 techniques What you’ll learn The best practice concepts in CSS design. The most important (and tricky) parts of CSS Identify and fix the most common CSS problems How to deal with the most common bugs Completely up to date browser support information Covers CSS3 as well as CSS2 showing you the future of CSS Who this book is for This book will be aimed towards intermediate web designers/developers, although the examples should be simple enough for novice designers/developers with a basic understanding of CSS to grasp. Readers will probably have read beginner/intermediate instructional books such as Web Standards Solutions and will be looking for more practical and in-depth information. This book is likely to have a broad appeal, attracting intermediate developers wanting to improve their skills as well as advanced developers wanting a useful reference. The CSS 2/3 content of the book is delivered in a way that allows readers to learn CSS2 techniques that they can implement now in professional work, and then gem up on CSS3 techniques if they want to start looking towards the future. Table of Contents Setting the Foundations Getting Your Styles to Hit the Target Visual Formatting Model Overview Using Backgrounds for Effect Styling Links Styling Lists and Creating Nav Bars Styling Forms and Data Tables Layout Bugs and Bug Fixing Case Study: Roma Italia Case Study: Climb the Mountains
This volume describes the basic design principles (the what and why), common errors, and practical step-by-step techniques (the how) in each of six major areas: elegance and simplicity; scale, contrast, and proportion; organization and visual structure; module and program; image and representation; and style.
Sayed Hashimi, Satya Komatineni, Dave MacLean
Pro Android 3 starts with the basics, giving you a firm foundation in Android development. It then builds on this foundation to teach you how to build real-world and fun mobile applications using the new Android 3.0 SDK. This book covers advanced concepts in detail including maps, geocoding, services, live folders, drag and drop, touchscreens, and the new Android 3.0 features: fragments and ActionBar. Pro Android 3 is uniquely comprehensive: it covers sensors, text to speech, OpenGL, live widgets, search, and the audio and video APIs. Using the code-heavy tutorials and expert advice, you’ll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You’ll explore and use the Android APIs, including those for media, sensors, and long-running services. And you’ll check out what’s new with Android 3.0, including the improved UI across all Android platforms, drag and drop, fragment dialogs, and more, giving you the knowledge to create stunning, cutting-edge apps, while keeping you agile enough to respond to changes in the future. What you’ll learn How to use Android to build Java-based mobile applications for Google phones with a touch screen or keyboard How to design and implement irresistible user interfaces for touch screens with Views and layouts How to populate your application with data from data sources, using Content Providers How Android works on the inside, so you better understand how to design great mobile apps How to create 3D graphics with OpenGL and custom components How to build multimedia apps using Android’s Media APIs How to use Android’s location-based services, network-based services, and security How to use new Android 3.0 features, such as fragments and the ActionBar Who this book is for This book is for professional software engineers/programmers looking to move their ideas and applications into the mobile space with Android. It assumes a passable understanding of Java, including how to write classes and handle basic inheritance structures. Table of Contents Introducing the Android Computing Platform Setting up your Development Environment Understanding Resources Understanding Content Providers Understanding Intents Building User Interfaces and Using Controls Adding Menus Implementing Dialogs Working with Preferences and Saving State Security and Permissions Working with Services Exploring Packages, Processes, and Library Projects Exploring Processes, Components, Threads, and Handlers Exploring Broadcast Receivers and Long Running Services Exploring the Alarm Manager Unveiling 2D Animation Exploring Maps and Location Services Using the Telephony APIs Understanding the Media Frameworks Programming 3D Graphics with OpenGL Exploring Live Folders Home Screen Widgets and Live Wallpaper Android Search Exploring Text to Speech and the Google Translate API Touchscreens Using Sensors Understanding the Contact API Deploying your Application: Android Market and Beyond Fragments Action Bar Selected Topics in Android 3.0