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In designing large-scale C++ applications, you are entering a dimension barely skimmed by most C++ books, particularly considering experience with small programming projects does not scale up to larger projects. This book unites high-level design concepts with specific C++ programming details to reveal practical methods for planning and implementing high-quality large C++ systems. You will learn the importance of physical design in large systems, how to structure your software as an acyclic hierarchy of components, and techniques for reducing link-time and compile-time dependencies. Then the book turns to logical design issues--architecting a component, designing a function, and implementing an object--all in the context of a large-project environment.
Build your expertise as you move beyond the basics—and delve into the core topics of programming with ASP.NET 2.0. Useful to both experienced developers and those developing new skills, this ultimate reference is packed with expert guidance, hands-on programming instruction, and practical examples to help you advance your mastery of developing applications for the Web. Discover how to: Author rich, visually consistent pages and manage layout with themes and Master pages Create personalized pages that persist user preferences Retrieve, modify, and manage data with Microsoft ADO.NET Configure the HTTP pipeline to serve ASP.NET 2.0 pages Control program flow by tracing and handling exceptions Design caching layers and learn state management techniques to optimize application performance Manage users with membership control, registration, and authentication capabilities Build real-world data access layers using common design patterns Use custom collections with data source controls Learn the internals of grid controls PLUS—Get code samples on the Web
Alfred V. Aho
Compilers: Principles, Techniques and Tools, known to professors, students, and developers worldwide as the "Dragon Book," is available in a new edition. Every chapter has been completely revised to reflect developments in software engineering, programming languages, and computer architecture that have occurred since 1986, when the last edition published. The authors, recognizing that few readers will ever go on to construct a compiler, retain their focus on the broader set of problems faced in software design and software development.
Jez Humble, David Farley
The step-by-step guide to going live with new software releases faster - reducing risk and delivering more value sooner! * *Fast, simple, repeatable techniques for deploying working code to production in hours or days, not months! *Crafting custom processes that get developers from idea to value faster than ever. *Best practices for everything from source code control to dependency management and in-production tracing. *Common obstacles to rapid release - and pragmatic solutions. In too many organizations, build, testing, and deployment processes can take six months or more. That's simply far too long for today's businesses. But it doesn't have to be that way. It's possible to deploy working code to production in hours or days after development work is complete - and Go Live presents comprehensive processes and techniques for doing so. Written by two of the world's most experienced software project leaders, this book demonstrates how to dramatically increase speed while reducing risk and improving code quality at the same time. The authors cover all facets of build, testing, and deployment, including: configuration management, source code control, release planning, auditing, compliance, integration, build automation, and more. They introduce a wide range of advanced techniques, including inproduction monitoring and tracing, dependency management, and the effective use of virtualization. For each area, they explain the issues, show how to mitigate the risks, and present best practices. Throughout, Go Live focuses on powerful opportunities for individual improvement, clearly and simply explaining skills and techniques so they can be used every day on real projects. With this book's help, any development organization can move from idea to release faster -- and deliver far more value, far more rapidly.
The puzzles and problems in Exceptional C++ not only entertain, they will help you hone your skills to become the sharpest C++ programmer you can be. Many of these problems are culled from the famous Guru of the Week feature of the Internet newsgroup comp.lang.c++, moderated, expanded and updated to conform to the official ISO/ANSI C++ Standard. Try your skills against the C++ masters and come away with the insight and experience to create more efficient, effective, robust, and portable C++ code.
Chris Anley, John Heasman, Felix Lindner, Gerardo Richarte
This much-anticipated revision, written by the ultimate group of top security experts in the world, features 40 percent new content on how to find security holes in any operating system or application New material addresses the many new exploitation techniques that have been discovered since the first edition, including attacking "unbreakable" software packages such as McAfee's Entercept, Mac OS X, XP, Office 2003, and Vista Also features the first-ever published information on exploiting Cisco's IOS, with content that has never before been explored The companion Web site features downloadable code files
Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here’s an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google’s Android. Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android. This book is all about a unique perspective in Android game development: a well-balanced, powerful combination of pure Java and hybrid game development, mixing Java and C. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform. With actionable real-world source code in hand, this book allows you to dive right into games development on Android. You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy! What you’ll learn How to write/port advanced 3D games for any Android device. How to setup a Linux system for hybrid game compilation. How to combine Java and C code in an elegant manner by building a simple Java application on top of a native library. How to tackle pure Java gaming with two practical games: Space Blaster and the arcade classic Asteroids. How to mix OpenGL API calls in Java and C for high performance 3D graphics using the 3D cubes sample by Google. How to bring two of the greatest PC 3D shooters to the Android platform: Wolfenstein 3D and Doom using Java and C. Who this book is for This book is for Google Android developers interested in game application development in Java or porting existing C-based games via JNI into Android and developing/deploying from there. It is targeted to developers who already know such basics of Android development as activity, view, and layout. Additionally, it assumes that you are a seasoned game developer in Java and C, and have a basic knowledge of Linux and Shell Scripting. Table of Contents Welcome to Android Gaming Compiling Native Code in Android Building a Java Game from Scratch Java Games Continued: Fun with Polygons Hybrid 3D Graphics with OpenGL and JNI 3D Shooters Episode I: Wolfenstein 3D for Android 3D Shooters Episode II: Doom for Android
While forensic analysis has proven to be a valuable investigative tool in the field of computer security, utilizing anti-forensic technology makes it possible to maintain a covert operational foothold for extended periods, even in a high-security environment. Adopting an approach that favors full disclosure, the updated Second Edition of The Rootkit Arsenal presents the most accessible, timely, and complete coverage of forensic countermeasures. This book covers more topics, in greater depth, than any other currently available. In doing so the author forges through the murky back alleys of the Internet, shedding light on material that has traditionally been poorly documented, partially documented, or intentionally undocumented. The range of topics presented includes how to: -Evade post-mortem analysis -Frustrate attempts to reverse engineer your command & control modules -Defeat live incident response -Undermine the process of memory analysis -Modify subsystem internals to feed misinformation to the outside -Entrench your code in fortified regions of execution -Design and implement covert channels -Unearth new avenues of attack