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Alfred V. Aho, Ravi Sethi
This book provides the foundation for understanding the theory and pracitce of compilers. Revised and updated, it reflects the current state of compilation. Every chapter has been completely revised to reflect developments in software engineering, programming languages, and computer architecture that have occurred since 1986, when the last edition published.& The authors, recognizing that few readers will ever go on to construct a compiler, retain their focus on the broader set of problems faced in software design and software development. Computer scientists, developers, & and aspiring students that want to learn how to build, maintain, and execute a compiler for a major programming language.
Everything you need to build, program, and customize 20 great communications-specific projects using the BASIC STAMP II microprocessor.Key Features/Benefits:· Features 20 projects, from simple serial communication, to complex, 12-channel we-based alarm reporting.· Teaches building AND programming, with a special emphasis on customizing for your own needs· The CD includes all the software, photos, and schematics needed to build the projects
Myke Predko, Michael Predko
Microchip continually updates its product line with more capable and lower cost products. They also provide excellent development tools. Few books take advantage of all the work done by Microchip. 123 PIC Microcontroller Experiments for the Evil Genius uses the best parts, and does not become dependent on one tool type or version, to accommodate the widest audience possible. Building on the success of 123 Robotics Experiments for the Evil Genius, as well as the unbelievable sales history of Programming and Customizing the PIC Microcontroller, this book will combine the format of the evil genius title with the following of the microcontroller audience for a sure-fire hit.
In Beginning Arduino, you will learn all about the popular Arduino microcontroller by working your way through an amazing set of 50 cool projects. You'll progress from a complete beginner regarding Arduino programming and electronics knowledge to intermediate skills and the confidence to create your own amazing Arduino projects. Absolutely no experience in programming or electronics required! Rather than requiring you to wade through pages of theory before you start making things, this book has a hands-on approach. You will dive into making projects right from the start, learning how to use various electronic components and how to program the Arduino to control or communicate with those components. Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge in programming as well as skills with electronics. By the end of the book you will be able create your own projects confidently and with creativity. Please note: the print version of this title is black & white; the eBook is full color. What you’ll learn Controlling LEDs Displaying text and graphics on LCD displays Making a line-following robot Using touch screens Using digital pressure sensors Reading and writing data to SD cards Connecting your Arduino to the Internet Who this book is for Electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learn this very popular platform for physical computing and electronic art. Table of Contents Introduction Light 'Em Up LED Effects Simple Sounders and Sensors Driving a DC Motor Binary Counters LED Displays Liquid Crystal Displays Servos Steppers and Robots Pressure Sensors Touch Screens Temperature Sensors Ultrasonic Rangefinders Reading and Writing to an SD Card Making an RFID Reader Communicating over Ethernet
Beginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create future projects. You will also learn how to program your Arduino interface board to sense the physical world, to control light, movement, and sound, and to create objects with interesting behavior. With Beginning Arduino Programming, you'll get the knowledge you need to master the fundamental aspects of writing code on the Arduino platform, even if you have never before written code. It will have you ready to take the next step: to explore new project ideas, new kinds of hardware, contribute back to the open source community, and even take on more programming languages. What you’ll learn Start programming quickly with Arduino sketches. Write code that interacts with devices, such as LEDs, sensors, and motors. Work with loops, functions, randomness, and delays in your Arduino projects. Develop a style of writing code that reflects your individuality. Use many of the Arduino libraries to control even more devices. Read from RFID readers, write data to SD memory cards, and connect to the Internet using Ethernet. Who this book is for This book is for all Arduino board users who want to learn to program the Arduino board, regardless of hardware version or which devices are connected to the board. You do not need to have programmed before, but if you have, then you'll learn how to apply core coding features in the Arduino context. Table of Contents Getting Started Sketching in Code Working With Variables Making Decisions Digital Ins and Outs Analog in, Analog out Functions, Time, and Interrupts Arrays for Arduino Writing New Functions for Arduino Arduino Libraries Arduino Hardware 10 Where to Go from Here? Appendix A: Common Circuits Appendix B: Arduino Math
John-David Warren, Josh Adams, Harald Molle
This book will show you how to use your Arduino to control a variety of different robots, while providing step-by-step instructions on the entire robot building process. You'll learn Arduino basics as well as the characteristics of different types of motors used in robotics. You also discover controller methods and failsafe methods, and learn how to apply them to your project. The book starts with basic robots and moves into more complex projects, including a GPS-enabled robot, a robotic lawn mower, a fighting bot, and even a DIY Segway-clone. Introduction to the Arduino and other components needed for robotics Learn how to build motor controllers Build bots from simple line-following and bump-sensor bots to more complex robots that can mow your lawn, do battle, or even take you for a ride Please note: the print version of this title is black & white; the eBook is full color. What you’ll learn Basics of motor-control Basics of PCB design and fabrication R/C control and decoding Autonomous sensor guidance Frame building from various materials Instructions for a variety of robot designs Who this book is for Electronics and robotics hobbyists and DIY builders. Table of Contents The Basics Arduino for Robotics Let’s Get Moving Linus the Line-Bot Wally the Wall-Bot Making PCBs The Bug-Bot Explorer-Bot RoboBoat Lawn-Bot 400 The Seg-Bot The Battle-Bot Alternate Control