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This practical book includes a tutorial of the entire set of Windows and .NET APIs required to write concurrent programs. Because so much of the threading and synchronization features of the platform are Windows-general, the author, Joe Duffy, focuses first on the general behavior and then on the API details of native and managed code. Interspersed among the tutorial are many difficult-to-discover, useful insights, and internal details about how things work.
Dino Esposito, Andrea Saltarello
Provides information on designing and building effective enterprise solutions, covering such topics as UML, the business layer, the service layer, and the data access layer.
A practical guide, this book provides step-by-step instructions for building your installer, showcasing real-world examples throughout. Its purpose is to get the professional developer building installers in no time without getting bogged down in theory. Numerous references to additional resources are provided so that curious readers can supplement the knowledge they gain here with additional details. If you are a developer and want to create installers for software targeting the Windows platform, then this book is for you. You'll be using a lot of XML so that you get accustomed to the basics of writing well-formed documents, using XML namespaces and the dos and don'ts of structuring elements and attributes. You should know your way around Visual Studio, at least enough to compile projects, add project references, and tweak project properties. No prior knowledge of Windows Installer or WiX is assumed.
Annotation World-renowned game wizard Andre Lamothe up20020701s his best-selling book for the current versions of Windows and DirectX! Andre Lamothe is the most recognizable name in game programming, with several best-sellers over the past ten years. DirectX 7a (for 2D) and 8 (for 3D) provide important new features for game programmers. The game programming fundamentals presented in this book--from physics to artificial intelligence--are required knowledge. The first edition of Tricks of the Windows Game Programming Gurus promised to be, simply, the most advanced game programming book ever written. Lamothe lived up to that promise and provides even more impressive coverage of game modeling and physics, programming logic, and artificial intelligence in this revised edition. Along with the fundamentals of game programming, Lamothe presents the Windows and DirectX coverage necessary to build the amazing 2D and 3D games that have made him the worlds best-selling game programming author. Andre Lamothes book, Tricks of the Game Programming Gurus was a seminal work for game programmers worldwide. In The Black Art of 3D Game Programming, Andre created to the first significant work on 3D games. His writing and teaching style are recognized by game programmers world-wide. Andre is the CEO of Xtreme Games and holds advanced degrees in Mathematics, computer science, and electrical engineering.